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One of the pillars upon which it relies is the need and incentive to trade. Rivals of CatanĬatan is ubiquitous throughout board gaming. I find myself hoping that the designer creates some alternate rules or perhaps an expansion to take some of the Duel concepts into the original multiplayer title. When you put it all together, Duel is actually the superior game.
CATAN 2 PLAYER PLUS
When discarding for coins, instead of getting a static three, you get two plus the number of yellow buildings you have. Even yellow commercial buildings are made more useful. Similarly, collecting science might result in an automatic victory without having to count up points.
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If either side gets to the end of the tug-of-war board, they win. Military is played in a tug-of-war style each point of military I get takes one away from you. Plus, there are several rule improvements over the original. Forcing your opponent to grab unhelpful cards can be a huge boon to you. In fact, it creates additional strategy because often the order in which you take cards is important. You still get that drafting feel without having to pass a hand back and forth. Only as bottom cards are removed do top cards become available. In Duel, instead of drafting the same hand back and forth, the cards are arrayed in a pyramid. And yet, 7 Wonders: Duel transforms this fun title into something even better than the original. Neither of those factors would be carried over to a two-player game. Part of its charm is that it accommodates up to 7 players and utilizes an interesting drafting mechanism. 7 Wonders: Duelħ Wonders is an amazing title that gives you the feel of civilization building in a brisk, 40-minute package. These spinoffs are usually not as good as the original, but sometimes, you get something even better. It’s not uncommon to take a multi-player game and shift it into duel mode. Dice versions, card game versions, and so on.